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	Half-Life Map Spec Sheet
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--------General Information--------------

Title: Catharsis (version 1.3)
Date: 26th May 2000
Filename: Catharsis
aurthor: Scott W. Russell
Email Address: SKHB Russell@AOL.com
Descrition: A Fluorecent, Futuristic,Fast-Paced Battle Arena.
Previous maps: None.  This is my first.
Credits/Thanks: Special Thanks to Clive A  Lawrence for introducing me to Worldcraft
		Thanks to the following Critics of the original versions:
			Brian McAlpine 
			Clive A Lawrence

--------Play Information-----------------

Deathmatch: Yes-over 20 starts defined.
Teamplay: Yes, up to three teams of 3-6players is best.
Single Player: There is a jumbot way point file included with this download, simply copy it
and pasteit in your jumbot wpfile.

    The map is a fluorecently light open topped Battle arena.  It was designed for gameplay
and I think you should have  alot of fun with it.  It'll make a change from all the countless 
concrete bases and labs.
    There may be quite alot of player starts but in a deathmatch it can get crowded, try
to keep the number under 15.  It is very fast-paced as I mentioned above which means you 
are unlikely to be running around for ages before finding someone. 
    Due to the size and the fact that from some places on the battlement you can almost see the 
whole rest of the arene, the r_speeds can get quite high, but for a computer with a pentium3
the level should run pretty smooth.  Incase you were wondering I was not being lazy when 
I used ramps instead of stairs, that was to keep the r_speed down, they look better than the 
stairs did anyway.
    For the team play element I have picked out the main locations which I think would work 
well as bases, these are:
	i) the Battlement.
	ii) the bridge and maze.
	iii) the fort.
    I have included every weapon in halflife except for the snarks (they could navigate their way
around the whole level including the maze within litteralry seconds and also access every part 
of the level due to its use of ramps, They also piss me off), but to compensate there are 2 MP5 at
opposit ends of the map.

-------Known bugs----------------------------

There are no bugs as such, all were fixed in the early versions.

------Map Information-----------------------

New textures: None
New Sounds: None

--------Construction---------------------------

Base: From Scratch
Editor(s) used: Worldcraft 2.0
Compile Machine: Gateway2000 G6-200
Compile Time: Approx. 10minutes

--------Map Instructions----------------------

Unzip the files in this archive.  Move the Catharsis.bsp to your
half-life/valve/maps directory.
If you have jumbot you may also move the Catharsis.Jrf file into your
half-life/Jumbot/wpfiles directory.

--------Additiona Info--------------------------

If you do not already have Jumbot but would like it, download it from the
website www.telefragged.com/thefatal.
Note that the lightsabre and glock pistol can be downloaded from the 
Cold Ice site which has a link at planet Half-Life.  The lightsabre goes 
particularly well with this map.

--------Changes Since Last Version----------

i) Various new walls and reshapements and alignments to those existing
ii) All the mesh, except the one acting as a wall can now be shot through.
iii) The placement of the Egon and Magnum have been Swapped, because 
it was decided that the far to easy to get your hands on and within minutes 
everyone could just about have one.
iv) added ambience
v) added envinronmental extras around the Egon, Tau cannon and Long-
Jump module.
vi) A track now plays during the level
vii) Removal of pointless objects (such as the fire door) to reduce are speed 
and ensure smooth play even for slower computers.
viii)Space has been solidified (it was originally not so because I do not like 
it when rockets and bullets and such can hit the sky and explode but what 
happened was that if a rocket entered space it would pass through the sky 
with no problems until it reemerged at the opposite side and continued on its 
journey.

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.  Drop me an Email for Permission, I MAY get back to 
you.
